Matthew
Research Symposium 2023
On 03, Feb 2023 | In Presentation, Research | By Matthew
Here is a summary of my research.
Teaching to Diverse Academic Backgrounds
On 30, Jan 2023 | In Research | By Matthew
Nominated for the 2023 Communication Design Educators Award in Teaching
Design Incubation
Impact: Research reveals that most institutions of higher education deemphasize visual thinking. This Design Thinking based course is impactful because it presents open-ended design problems to a cross-section of learners from diverse academic backgrounds and shows creative motion and interactive outcomes. Courses like this are an example of design in service to higher education.
My work in this course joins the growing conversation around pedagogy. Innovators like Meredith Davis propose Design Thinking principles to address new graduates’ critical thinking, problem-solving, and creative skills gaps.
Publications like AIGA Designer 2025 note that communication modalities and technologies are complex and changing rapidly. Designers are thinking about flexible, responsive, complex, and customizable solutions to ambiguous problems and crafting for different audiences and multimodal experiences. As one can imagine, teaching motion and interaction in this environment presents unique challenges, opportunities, and outcomes.
Read more…10
Dec
2022
In AR
Digital Drawing & Illustration
Digital Video and Animation
Motion
Senior Seminar
By Matthew
Student-Led Illustration+Animation
On 10, Dec 2022 | In AR, Digital Drawing & Illustration, Digital Video and Animation, Motion, Senior Seminar | By Matthew
Open-Ended Question: How can a designer communicate a story of their choice to the beneficiary?
Framework: In this problem, students take the lead. They pick their topics, timelines, goals, and expectations within my grading rubric. I take a support role, coaching them towards more professional work with personalized conceptual and technical mentoring.
Interactive Matrix
On 09, Dec 2022 | In Digital Art Survey & Practice, Interaction, Motion | By Matthew
How can designers collaboratively ideate, prototype, and test interactive designs like websites and apps without the cost, time, and restraints of coding?
Use Chrome to interact with the Figma prototypes.
Systems & Behaviors
On 17, Nov 2022 | In Digital Video and Animation, Motion | By Matthew
Open-Ended Question: How can a designer communicate a musician’s originally intended meaning via the interaction of non-objective, system-based graphics that are precisely set in motion to individual sounds within a non-lyrical, animated music video?
Research: This problem includes a brief history of graphic scores from 1950s avant-garde music composers and starts with a quick exercise to get students to make systems and behaviors quickly.
Ask me if you’d like to see my problem descriptions.
Mimicry (Illusions of Life)
On 04, Oct 2022 | In Design History, Digital Video and Animation, Motion | By Matthew
Open-Ended Question: How can designers communicate their studious observation, illustration, and mimicry skills with an animation that blends physical and digital forms of making?
Research: The first step to successfully designing motion is to become a studious observer of motion (Stone & Wahlin, 2018, p290). Motion designers watch all aspects of their life, from technology to nature and everything in between. Students studied the 12 Principles of Animation (Illusions of Life).
AR Poster
On 31, Oct 2022 | In AR, Digital Drawing & Illustration, Interaction, Motion | By Matthew
Open-Ended Question: How can a designer bridge digital and physical experiences in both print and AR?
Design Elements
On 31, Oct 2022 | In Digital Art Survey & Practice, Motion | By Matthew
How can a designer communicate the basic elements of two-dimensional design using motion graphics?