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Matthew

24

Feb
2023

In Presentation

By Matthew

Presentation One

On 24, Feb 2023 | In Presentation | By Matthew

03

Feb
2023

In Presentation
Research

By Matthew

Research Symposium 2023

On 03, Feb 2023 | In Presentation, Research | By Matthew

Here is a summary of my research.

30

Jan
2023

In Research

By Matthew

Teaching to Diverse Academic Backgrounds

On 30, Jan 2023 | In Research | By Matthew

Nominated for the 2023 Communication Design Educators Award in Teaching

Design Incubation

Impact: Research reveals that most institutions of higher education deemphasize visual thinking. This Design Thinking based course is impactful because it presents open-ended design problems to a cross-section of learners from diverse academic backgrounds and shows creative motion and interactive outcomes. Courses like this are an example of design in service to higher education. 

My work in this course joins the growing conversation around pedagogy. Innovators like Meredith Davis propose Design Thinking principles to address new graduates’ critical thinking, problem-solving, and creative skills gaps. 

Publications like AIGA Designer 2025 note that communication modalities and technologies are complex and changing rapidly. Designers are thinking about flexible, responsive, complex, and customizable solutions to ambiguous problems and crafting for different audiences and multimodal experiences. As one can imagine, teaching motion and interaction in this environment presents unique challenges, opportunities, and outcomes. 

Read more…

01

Jan
2023

In Presentation

By Matthew

Student-Led Illustration+Animation

Open-Ended Question: How can a designer communicate a story of their choice to the beneficiary?

Framework: In this problem, students take the lead. They pick their topics, timelines, goals, and expectations within my grading rubric. I take a support role, coaching them towards more professional work with personalized conceptual and technical mentoring.

Interactive Matrix

On 09, Dec 2022 | In Digital Art Survey & Practice, Interaction, Motion | By Matthew

How can designers collaboratively ideate, prototype, and test interactive designs like websites and apps without the cost, time, and restraints of coding?

Use Chrome to interact with the Figma prototypes.

17

Nov
2022

In Digital Video and Animation
Motion

By Matthew

Systems & Behaviors

On 17, Nov 2022 | In Digital Video and Animation, Motion | By Matthew

Open-Ended Question: How can a designer communicate a musician’s originally intended meaning via the interaction of non-objective, system-based graphics that are precisely set in motion to individual sounds within a non-lyrical, animated music video?

Research: This problem includes a brief history of graphic scores from 1950s avant-garde music composers and starts with a quick exercise to get students to make systems and behaviors quickly.

Ask me if you’d like to see my problem descriptions.

AR Poster

On 31, Oct 2022 | In AR, Digital Drawing & Illustration, Interaction, Motion | By Matthew

Open-Ended Question: How can a designer bridge digital and physical experiences in both print and AR?

31

Oct
2022

In Digital Art Survey & Practice
Motion

By Matthew

Design Elements

On 31, Oct 2022 | In Digital Art Survey & Practice, Motion | By Matthew

How can a designer communicate the basic elements of two-dimensional design using motion graphics?

Mimicry (Illusions of Life)

On 04, Oct 2022 | In Design History, Digital Video and Animation, Motion | By Matthew

Open-Ended Question: How can designers communicate their studious observation, illustration, and mimicry skills with an animation that blends physical and digital forms of making?

Research: The first step to successfully designing motion is to become a studious observer of motion (Stone & Wahlin, 2018, p290). Motion designers watch all aspects of their life, from technology to nature and everything in between. Students studied the 12 Principles of Animation (Illusions of Life).