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Course

Student-Led Illustration+Animation

Open-Ended Question: How can a designer communicate a story of their choice to the beneficiary?

Framework: In this problem, students take the lead. They pick their topics, timelines, goals, and expectations within my grading rubric. I take a support role, coaching them towards more professional work with personalized conceptual and technical mentoring.

Interactive Matrix

On 09, Dec 2022 | In Digital Art Survey & Practice, Interaction, Motion | By Matthew

How can designers collaboratively ideate, prototype, and test interactive designs like websites and apps without the cost, time, and restraints of coding?

Use Chrome to interact with the Figma prototypes.

17

Nov
2022

In Digital Video and Animation
Motion

By Matthew

Systems & Behaviors

On 17, Nov 2022 | In Digital Video and Animation, Motion | By Matthew

Open-Ended Question: How can a designer communicate a musician’s originally intended meaning via the interaction of non-objective, system-based graphics that are precisely set in motion to individual sounds within a non-lyrical, animated music video?

Research: This problem includes a brief history of graphic scores from 1950s avant-garde music composers and starts with a quick exercise to get students to make systems and behaviors quickly.

Ask me if you’d like to see my problem descriptions.

AR Poster

On 31, Oct 2022 | In AR, Digital Drawing & Illustration, Interaction, Motion | By Matthew

Open-Ended Question: How can a designer bridge digital and physical experiences in both print and AR?

31

Oct
2022

In Digital Art Survey & Practice
Motion

By Matthew

Design Elements

On 31, Oct 2022 | In Digital Art Survey & Practice, Motion | By Matthew

How can a designer communicate the basic elements of two-dimensional design using motion graphics?

Mimicry (Illusions of Life)

On 04, Oct 2022 | In Design History, Digital Video and Animation, Motion | By Matthew

Open-Ended Question: How can designers communicate their studious observation, illustration, and mimicry skills with an animation that blends physical and digital forms of making?

Research: The first step to successfully designing motion is to become a studious observer of motion (Stone & Wahlin, 2018, p290). Motion designers watch all aspects of their life, from technology to nature and everything in between. Students studied the 12 Principles of Animation (Illusions of Life).

Hand-Lettering

On 30, Sep 2022 | In AR, Digital Drawing & Illustration, Hand Lettering, Motion, Typography | By Matthew

Open-Ended Question: How can a designer communicate the [intended meaning] of a [quote] using hand-lettering and movement?

Special Guest: Cymone Wilder @simonandmoose

UX/UI Interaction Design Principles

On 11, Dec 2021 | In Digital Art Survey & Practice, Gaming, Interaction, Motion | By Matthew

Open-Ended Question: How can interactive design (UX/UI) components communicate and practice design principles?

Non-Majors: All of these solutions are from non-design, non-art, students from majors like chemistry, geoscience, biomedical, biology, and engineering.

Beneficiary: The beneficiaries are learners new to UX/UI design principles in interaction design.

Click “Read more…” to interact with three of the best student examples.

Read more…

04

Dec
2021

In Branding
Interaction
Motion
Website Design

By Matthew

Crowdsourcing DataViz App (Fall21)

On 04, Dec 2021 | In Branding, Interaction, Motion, Website Design | By Matthew

Open-Ended Question: How can a crowdsourcing app resolve a user’s complaint by empowering them to input a small amount of data and see the impact of their contribution (DataViz) on a larger community?

Students worked in a group and individually through:Benchmarking, Personas, Pain Points, User Journey Maps, Scenarios, Task Flow Analysis, Wireframes, User Testing, Naming, Branding, Lo-Fi Prototypes, Hi-Fi Prototypes, and an Explainer Video.

See the two best student solutions below.

16

Oct
2021

In Gaming
Interaction
Motion
Website Design

By Matthew

Risking the Physical and Digital Experience

On 16, Oct 2021 | In Gaming, Interaction, Motion, Website Design | By Matthew

Open-Ended Question: How can the digital experience of playing Risk feel more physical? Within the assigned context, how can the UX/UI be improved when playing Risk digitally?

Read more…