Interaction
Interactive Matrix
On 09, Dec 2022 | In Digital Art Survey & Practice, Interaction, Motion | By Matthew
How can designers collaboratively ideate, prototype, and test interactive designs like websites and apps without the cost, time, and restraints of coding?
Use Chrome to interact with the Figma prototypes.
AR Poster
On 31, Oct 2022 | In AR, Digital Drawing & Illustration, Interaction, Motion | By Matthew
Open-Ended Question: How can a designer bridge digital and physical experiences in both print and AR?
UX/UI Interaction Design Principles
On 11, Dec 2021 | In Digital Art Survey & Practice, Gaming, Interaction, Motion | By Matthew
Open-Ended Question: How can interactive design (UX/UI) components communicate and practice design principles?
Non-Majors: All of these solutions are from non-design, non-art, students from majors like chemistry, geoscience, biomedical, biology, and engineering.
Beneficiary: The beneficiaries are learners new to UX/UI design principles in interaction design.
Click “Read more…” to interact with three of the best student examples.
Read more…Crowdsourcing DataViz App (Fall21)
On 04, Dec 2021 | In Branding, Interaction, Motion, Website Design | By Matthew
Open-Ended Question: How can a crowdsourcing app resolve a user’s complaint by empowering them to input a small amount of data and see the impact of their contribution (DataViz) on a larger community?
Students worked in a group and individually through:Benchmarking, Personas, Pain Points, User Journey Maps, Scenarios, Task Flow Analysis, Wireframes, User Testing, Naming, Branding, Lo-Fi Prototypes, Hi-Fi Prototypes, and an Explainer Video.
See the two best student solutions below.
Risking the Physical and Digital Experience
On 16, Oct 2021 | In Gaming, Interaction, Motion, Website Design | By Matthew
Open-Ended Question: How can the digital experience of playing Risk feel more physical? Within the assigned context, how can the UX/UI be improved when playing Risk digitally?
Read more…Lego Hidden Side (Spring21)
On 08, May 2021 | In AR, Branding, Gaming, Interaction, Motion, Visual Comm. Design IV | By Matthew
Open-Ended Question: How can our next Lego AR theme be more physically interactive (hands on bricks) than LHS? How can our next Lego AR theme improve the UX/UI problems observed in LHS? How can we tell the story of our next Lego AR theme to Lego stakeholders?
See the seven best student solutions below.
Crowdsourcing DataViz App (Spring21)
On 12, Mar 2021 | In Branding, Interaction, Motion, Visual Comm. Design IV | By Matthew
Open-Ended Question: How can a crowdsourcing app resolve a user’s complaint by empowering them to input a small amount of data and see the impact of their contribution (DataViz) on a larger community?
Students worked in a group and individually through: Benchmarking, Personas, Pain Points, User Journey Maps, Scenarios, Task Flow Analysis, Wireframes, User Testing, Naming, Branding, Lo-Fi Prototypes, Hi-Fi Prototypes, and an Explainer Video.
See the ten best student solutions below.
Rullo
On 12, Dec 2020 | In Gaming, Interaction, Web and App Design | By Matthew
Rullo is a math-based game where the user removes numbers from the grid so that the remaining numbers in each row or column add up to the numbers at the beginning and end of the given row or column.
Students explored UX/UI principles in this project.
Read more…Crowdsourcing DataViz App (Fall17)
On 15, Oct 2017 | In Branding, Gaming, Interaction, Motion, Online/Mobile I.D. Systems | By Matthew
In the course “Online and Mobile Interaction Design Systems,” Dr. Armstrong trusted me to assist in critiques, lectures, and tutorials (motion and interactive prototyping).
Read more…