Image Image Image Image Image
Scroll to Top

To Top

Research

03

Feb
2023

In Presentation
Research

By Matthew

Research Symposium 2023

On 03, Feb 2023 | In Presentation, Research | By Matthew

Here is a summary of my research.

30

Jan
2023

In Research

By Matthew

Teaching to Diverse Academic Backgrounds

On 30, Jan 2023 | In Research | By Matthew

Nominated for the 2023 Communication Design Educators Award in Teaching

Design Incubation

Impact: Research reveals that most institutions of higher education deemphasize visual thinking. This Design Thinking based course is impactful because it presents open-ended design problems to a cross-section of learners from diverse academic backgrounds and shows creative motion and interactive outcomes. Courses like this are an example of design in service to higher education. 

My work in this course joins the growing conversation around pedagogy. Innovators like Meredith Davis propose Design Thinking principles to address new graduates’ critical thinking, problem-solving, and creative skills gaps. 

Publications like AIGA Designer 2025 note that communication modalities and technologies are complex and changing rapidly. Designers are thinking about flexible, responsive, complex, and customizable solutions to ambiguous problems and crafting for different audiences and multimodal experiences. As one can imagine, teaching motion and interaction in this environment presents unique challenges, opportunities, and outcomes. 

Read more…

26

Mar
2022

In Research

By Matthew

CSGC 2022

On 26, Mar 2022 | In Research | By Matthew

20

Apr
2019

In Research

By Matthew

ECGC 2019

On 20, Apr 2019 | In Research | By Matthew

03

May
2019

In Research

By Matthew

Final Project NCSU

On 03, May 2019 | In Research | By Matthew

Video portion of my final project at NCSU.

Abstract: 38.4% of people in the U.S. will receive a cancer diagnosis in their lifetime. Those facing cancer are likely to experience cancer-related psychological distress. A warped sense of self and one’s circumstances is common as well as depression, anxiety, fear, and feeling discouraged. Depressed survivors are twice as likely to die prematurely. Suicide is twice as likely for cancer survivors. Additionally, cancer patients with high levels of distress have a 32% greater chance of dying. Mental activity affects behavior, and behavior can negatively influence physiological and molecular processes like cellular apoptosis, the cell’s rate of mutation, immunity, and growth speed.

Cancer is, at least in part, beyond the understanding of even our greatest minds and buried in the essential elements of our biology and as a result, must be undertaken with a broad range of experts beyond traditional medicine. Consequently, it should not be surprising that patients struggle to understand their future with this disease. Cancer is an unknown entity. Fearing the unknown future is a source of distress for cancer patients.

Metaphors help patients make sense of their past, present, and future experiences with cancer. The embodiment of a metaphor refers to the idea that cognition and communication form by physical experience and bodily interaction with a tangible world, as well as giving shape to thoughts and feelings.

VR can visualize metaphors or provide alternative ones that help distance patients from cancer and regaining control over it. Games are inherently metaphorical because the user plays as a character and gains said characters abilities. In addition to the metaphorical benefits of VR, the medium also helps reduce psychological distress.

This investigation mapped cancer patients distress, comfort, and metaphors, and connected it with VR game concepts and interactions. Additionally, this investigation explores the metaphorical presentation of cancer in a VR space.