Open-Ended Question: How can a designer communicate a story of their choice to the beneficiary?
Framework: In this problem, students take the lead. They pick their topics, timelines, goals, and expectations within my grading rubric. I take a support role, coaching them towards more professional work with personalized conceptual and technical mentoring.
How can designers collaboratively ideate, prototype, and test interactive designs like websites and apps without the cost, time, and restraints of coding?
Use Chrome to interact with the Figma prototypes.
Open-Ended Question: How can a designer communicate a musician’s originally intended meaning via the interaction of non-objective, system-based graphics that are precisely set in motion to individual sounds within a non-lyrical, animated music video?
Research: This problem includes a brief history of graphic scores from 1950s avant-garde music composers and starts with a quick exercise to get students to make systems and behaviors quickly.
Ask me if you’d like to see my problem descriptions.
Open-Ended Question: How can designers communicate their studious observation, illustration, and mimicry skills with an animation that blends physical and digital forms of making?
Research: The first step to successfully designing motion is to become a studious observer of motion (Stone & Wahlin, 2018, p290). Motion designers watch all aspects of their life, from technology to nature and everything in between. Students studied the 12 Principles of Animation (Illusions of Life).
Open-Ended Question: How can interactive design (UX/UI) components communicate and practice design principles?
Non-Majors: All of these solutions are from non-design, non-art, students from majors like chemistry, geoscience, biomedical, biology, and engineering.
Beneficiary: The beneficiaries are learners new to UX/UI design principles in interaction design.
Click “Read more…” to interact with three of the best student examples.Read more…
Open-Ended Question: How can a crowdsourcing app resolve a user’s complaint by empowering them to input a small amount of data and see the impact of their contribution (DataViz) on a larger community?
Students worked in a group and individually through:Benchmarking, Personas, Pain Points, User Journey Maps, Scenarios, Task Flow Analysis, Wireframes, User Testing, Naming, Branding, Lo-Fi Prototypes, Hi-Fi Prototypes, and an Explainer Video.
See the two best student solutions below.
Open-Ended Question: How can the digital experience of playing Risk feel more physical? Within the assigned context, how can the UX/UI be improved when playing Risk digitally?Read more…