Visual Comm. Design IV
Lego Hidden Side (Spring21)
On 08, May 2021 | In AR, Branding, Gaming, Interaction, Motion, Visual Comm. Design IV | By Matthew
Open-Ended Question: How can our next Lego AR theme be more physically interactive (hands on bricks) than LHS? How can our next Lego AR theme improve the UX/UI problems observed in LHS? How can we tell the story of our next Lego AR theme to Lego stakeholders?
See the seven best student solutions below.
Crowdsourcing DataViz AppĀ (Spring21)
On 12, Mar 2021 | In Branding, Interaction, Motion, Visual Comm. Design IV | By Matthew
Open-Ended Question: How can a crowdsourcing app resolve a user’s complaint by empowering them to input a small amount of data and see the impact of their contribution (DataViz) on a larger community?
Students worked in a group and individually through: Benchmarking, Personas, Pain Points, User Journey Maps, Scenarios, Task Flow Analysis, Wireframes, User Testing, Naming, Branding, Lo-Fi Prototypes, Hi-Fi Prototypes, and an Explainer Video.
See the ten best student solutions below.