Branding
Crowdsourcing DataViz App (Fall21)
On 04, Dec 2021 | In Branding, Interaction, Motion, Website Design | By Matthew
Open-Ended Question: How can a crowdsourcing app resolve a user’s complaint by empowering them to input a small amount of data and see the impact of their contribution (DataViz) on a larger community?
Students worked in a group and individually through:Benchmarking, Personas, Pain Points, User Journey Maps, Scenarios, Task Flow Analysis, Wireframes, User Testing, Naming, Branding, Lo-Fi Prototypes, Hi-Fi Prototypes, and an Explainer Video.
See the two best student solutions below.
Lego Hidden Side (Spring21)
On 08, May 2021 | In AR, Branding, Gaming, Interaction, Motion, Visual Comm. Design IV | By Matthew
Open-Ended Question: How can our next Lego AR theme be more physically interactive (hands on bricks) than LHS? How can our next Lego AR theme improve the UX/UI problems observed in LHS? How can we tell the story of our next Lego AR theme to Lego stakeholders?
See the seven best student solutions below.
Crowdsourcing DataViz App (Spring21)
On 12, Mar 2021 | In Branding, Interaction, Motion, Visual Comm. Design IV | By Matthew
Open-Ended Question: How can a crowdsourcing app resolve a user’s complaint by empowering them to input a small amount of data and see the impact of their contribution (DataViz) on a larger community?
Students worked in a group and individually through: Benchmarking, Personas, Pain Points, User Journey Maps, Scenarios, Task Flow Analysis, Wireframes, User Testing, Naming, Branding, Lo-Fi Prototypes, Hi-Fi Prototypes, and an Explainer Video.
See the ten best student solutions below.
Kirjalo
On 08, May 2021 | In Branding, Hand Lettering, Typography, Visual Comm. Design Cap I | By Matthew
Kirja: Is a Finnish word for book.
Kirjalo: Is a sustainable, homey bookstore that makes reading cool.
Crowdsourcing DataViz App (Fall17)
On 15, Oct 2017 | In Branding, Gaming, Interaction, Motion, Online/Mobile I.D. Systems | By Matthew
In the course “Online and Mobile Interaction Design Systems,” Dr. Armstrong trusted me to assist in critiques, lectures, and tutorials (motion and interactive prototyping).
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