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Interaction

Interactive Matrix

On 09, Dec 2022 | In Digital Art Survey & Practice, Interaction, Motion | By Matthew

How can designers collaboratively ideate, prototype, and test interactive designs like websites and apps without the cost, time, and restraints of coding?

Use Chrome to interact with the Figma prototypes.

AR Poster

On 31, Oct 2022 | In AR, Digital Drawing & Illustration, Interaction, Motion | By Matthew

Open-Ended Question: How can a designer bridge digital and physical experiences in both print and AR?

UX/UI Interaction Design Principles

On 11, Dec 2021 | In Digital Art Survey & Practice, Gaming, Interaction, Motion | By Matthew

Open-Ended Question: How can interactive design (UX/UI) components communicate and practice design principles?

Non-Majors: All of these solutions are from non-design, non-art, students from majors like chemistry, geoscience, biomedical, biology, and engineering.

Beneficiary: The beneficiaries are learners new to UX/UI design principles in interaction design.

Click “Read more…” to interact with three of the best student examples.

Read more…

04

Dec
2021

In Branding
Interaction
Motion
Website Design

By Matthew

Crowdsourcing DataViz App (Fall21)

On 04, Dec 2021 | In Branding, Interaction, Motion, Website Design | By Matthew

Open-Ended Question: How can a crowdsourcing app resolve a user’s complaint by empowering them to input a small amount of data and see the impact of their contribution (DataViz) on a larger community?

Students worked in a group and individually through:Benchmarking, Personas, Pain Points, User Journey Maps, Scenarios, Task Flow Analysis, Wireframes, User Testing, Naming, Branding, Lo-Fi Prototypes, Hi-Fi Prototypes, and an Explainer Video.

See the two best student solutions below.

16

Oct
2021

In Gaming
Interaction
Motion
Website Design

By Matthew

Risking the Physical and Digital Experience

On 16, Oct 2021 | In Gaming, Interaction, Motion, Website Design | By Matthew

Open-Ended Question: How can the digital experience of playing Risk feel more physical? Within the assigned context, how can the UX/UI be improved when playing Risk digitally?

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Lego Hidden Side (Spring21)

On 08, May 2021 | In AR, Branding, Gaming, Interaction, Motion, Visual Comm. Design IV | By Matthew

Open-Ended Question: How can our next Lego AR theme be more physically interactive (hands on bricks) than LHS? How can our next Lego AR theme improve the UX/UI problems observed in LHS? How can we tell the story of our next Lego AR theme to Lego stakeholders?

See the seven best student solutions below.

Crowdsourcing DataViz App (Spring21)

On 12, Mar 2021 | In Branding, Interaction, Motion, Visual Comm. Design IV | By Matthew

Open-Ended Question: How can a crowdsourcing app resolve a user’s complaint by empowering them to input a small amount of data and see the impact of their contribution (DataViz) on a larger community?

Students worked in a group and individually through: Benchmarking, Personas, Pain Points, User Journey Maps, Scenarios, Task Flow Analysis, Wireframes, User Testing, Naming, Branding, Lo-Fi Prototypes, Hi-Fi Prototypes, and an Explainer Video.

See the ten best student solutions below.

12

Dec
2020

In Gaming
Interaction
Web and App Design

By Matthew

Rullo

On 12, Dec 2020 | In Gaming, Interaction, Web and App Design | By Matthew

Rullo is a math-based game where the user removes numbers from the grid so that the remaining numbers in each row or column add up to the numbers at the beginning and end of the given row or column.

Students explored UX/UI principles in this project.

Read more…

Crowdsourcing DataViz App (Fall17)

On 15, Oct 2017 | In Branding, Gaming, Interaction, Motion, Online/Mobile I.D. Systems | By Matthew

In the course “Online and Mobile Interaction Design Systems,” Dr. Armstrong trusted me to assist in critiques, lectures, and tutorials (motion and interactive prototyping).

Read more…