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Motion

Colourmusic

On 14, Oct 2021 | In Interactive Multimedia, Motion, Digital Art Survey & Practice | By Matthew Lemmond

Open-Ended Question: How can non-objective motion graphics communicate the meaning of instrumental music? How can non-objective motion graphics perfectly match individual sounds in instrumental music?

Special Guest: Lead singer of the Oklahoma band Colourmusic, Ryan Hendrix, spoke to students about the meaning of his instrumental music.

Practical Effects: Students were encouraged to film and include “Practical Effects” like smoke, sand, water, etc.

Non-Majors: Some student solutions in this playlist include non-design, non-art, students from majors like chemistry, geoscience, biomedical, biology, and engineering.

See the 12 best student solutions below.

11

Dec
2021

In Digital Art Survey & Practice
Motion
Interaction
Gaming

By Matthew Lemmond

UX/UI Interaction Design Principles

On 11, Dec 2021 | In Digital Art Survey & Practice, Motion, Interaction, Gaming | By Matthew Lemmond

Open-Ended Question: How can interactive design (UX/UI) components communicate and practice design principles?

Non-Majors: All of these solutions are from non-design, non-art, students from majors like chemistry, geoscience, biomedical, biology, and engineering.

Beneficiary: The beneficiaries are learners new to UX/UI design principles in interaction design.

Click “Read more…” to interact with three of the best student examples.

Read more…

04

Dec
2021

In Website Design
Motion
Interaction
Branding

By Matthew Lemmond

Crowdsourcing DataViz App (Fall21)

On 04, Dec 2021 | In Website Design, Motion, Interaction, Branding | By Matthew Lemmond

Open-Ended Question: How can a crowdsourcing app resolve a user’s complaint by empowering them to input a small amount of data and see the impact of their contribution (DataViz) on a larger community?

Students worked in a group and individually through:Benchmarking, Personas, Pain Points, User Journey Maps, Scenarios, Task Flow Analysis, Wireframes, User Testing, Naming, Branding, Lo-Fi Prototypes, Hi-Fi Prototypes, and an Explainer Video.

See the two best student solutions below.

16

Oct
2021

In Website Design
Motion
Interaction
Gaming

By Matthew Lemmond

Risking the Physical and Digital Experience

On 16, Oct 2021 | In Website Design, Motion, Interaction, Gaming | By Matthew Lemmond

Open-Ended Question: How can the digital experience of playing Risk feel more physical? Within the assigned context, how can the UX/UI be improved when playing Risk digitally?

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Hand Lettering

On 06, Mar 2021 | In Hand Lettering, Motion, Visual Communication Design Capstone I, Typography | By Matthew Lemmond

Open-Ended Question: How can the design of a phrase communicate its meaning through hand lettering, typography, color, and subtle motion? 

It was my pleasure to lead the students below through this hand lettering project at KSU back in Spring 2021. Special thanks to guest speakers Justen Renyer and Pouya Jahanshahi (OSU faculty). Students credit: Abby Swafford, Cameron Wasinger, Emily Graham, Maddie Brown, Mayra Sigala, Meg Brekke, Molly Galitzer, and Sarah Onken.

Sustainable Packaging

On 23, Apr 2021 | In Packaging, Motion, Visual Communication Design Capstone I, Print | By Matthew Lemmond

Open-Ended Question (for students): What would it look like to take an overpackaged product and reimagine it into something that still protects and communicates while making it more environmentally sustainable by reducing materials and giving said product a second life? 

Beneficiary: Future humans.

Open-Ended Question (for the professor): How do I equip soon to graduate seniors with a portfolio project that displays their awesome packaging ideas (packaging being something most impactful when held) when the world is meeting remotely and can’t physically hold their work? My answer was to give them several iterations that led to a final explainer video. 

See the seven best student solutions below.

Lego Hidden Side (Spring21)

On 08, May 2021 | In Motion, Interaction, AR, Visual Communication Design IV, Gaming, Branding | By Matthew Lemmond

Open-Ended Question: How can our next Lego AR theme be more physically interactive (hands on bricks) than LHS? How can our next Lego AR theme improve the UX/UI problems observed in LHS? How can we tell the story of our next Lego AR theme to Lego stakeholders?

See the seven best student solutions below.

Crowdsourcing DataViz App (Spring21)

On 12, Mar 2021 | In Motion, Interaction, Visual Communication Design IV, Branding | By Matthew Lemmond

Open-Ended Question: How can a crowdsourcing app resolve a user’s complaint by empowering them to input a small amount of data and see the impact of their contribution (DataViz) on a larger community?

Students worked in a group and individually through: Benchmarking, Personas, Pain Points, User Journey Maps, Scenarios, Task Flow Analysis, Wireframes, User Testing, Naming, Branding, Lo-Fi Prototypes, Hi-Fi Prototypes, and an Explainer Video.

See the ten best student solutions below.

14

Mar
2019

In Motion
Typography
Image and Tech Tinkering

By Matthew Lemmond

Women’s Suffrage in Motion

On 14, Mar 2019 | In Motion, Typography, Image and Tech Tinkering | By Matthew Lemmond

Dr. Ham trusted me to work independently with the students to lead critiques, lectures, and tutorials.

Module 3: Animated Design Systems: In this assignment, students take their printed posters from Module 2 and explore how their message changes when setting their work in motion. Then, they study how their work changes when put into a real-life scenario.

Read more…

Crowdsourcing DataViz App (Fall17)

On 15, Oct 2017 | In Motion, Interaction, Gaming, Branding, Online and Mobile Interaction Design Systems | By Matthew Lemmond

In the course “Online and Mobile Interaction Design Systems,” Dr. Armstrong trusted me to assist in critiques, lectures, and tutorials (motion and interactive prototyping).

Read more…