How might design ideation be impelled by an undemanding task-based game that elicits mind-wandering in a virtual world that displays live fragments of the user’s ideation process?
This graduate project is speculative. It contemplates the creation of a game that prompts mind-wandering and incorporates ideation sketching.
In design, ideation is the step where designers commence creating possible solutions without examining the practicality until a large number of solutions have been produced (Simon, 1969). The goal is to find an unknown solution which is the root of creativity, i.e., to discover the unknown.
Studies have suggested that individuals who mind-wander more frequently in their daily lives may be more creative in general (Baird, 2012).
But what kind of mind-wandering? Studies suggest that individuals that take breaks to participate in undemanding tasks are more likely to mind-wander than those who engage in demanding tasks, rest, or take no break at all (Baird, 2012).
But what are undemanding tasks? And what is the difference between undemanding tasks and demanding tasks? Studies suggest that demanding tasks require more encoding of stimuli and thus, create a higher memory load. On the other hand, undemanding tasks are not merely resting, instead of tasks that require less encoding of stimuli and as a result, create a lower memory load (Baird 2012).
Here are some other explorations:
Mind Wandering Break with concept Art in Background:
Hi-fi slow breathing prompt:
Lo-fi slow breathing prompt in VR:
Wind Wandering in 3D:
Alternative Mind Wandering in 2D: