Project Image

Thesis

VR + Product Design + 3D

Virtual reality, a highly visual art form, is used worldwide as medicine. Right now, doctors are ordering things like, 'Play this VR experience and call me in the morning.' Surprisingly, few are researching this healthcare intervention from an artistic perspective.

Research Inquiry: Explores the intersection of virtual reality, game design, and therapeutic practice. This research investigates how VR can be used as a form of non-pharmacological "medicine" from a design perspective, moving beyond technical application to study artistic and human-centered approaches to healing.

Outcome: A "serious game" built in the Unity engine, designed to elicit specific psychological or physiological responses. The research was disseminated through presentations at major conferences, including the East Coast Game Conference.

Video portion of my 2019 final 'thesis' project at NCSU.

Me presenting my research at the 2023 University of Tulsa Faculty Research Symposium.

Me presenting my research at the 2022 Computer Simulation and Gaming Conference.

Me presenting my research at the 2019 East Coast Gaming Conference.