Together with my cohort at NCSU, we theorized how machine learning could improve the conversational experience of a DHH (Deaf or Hard-of-Hearing) user. Through machine learning, the HERE-U system adapts microphones in hearing aids or cochlear implants to focus on what the user wants to hear. Our goal was to create a more natural conversation experience without requiring the user to monitor a device constantly.
How might design ideation be impelled by an undemanding task-based game that elicits mind-wandering in a virtual world that displays live fragments of the user’s ideation process?
This graduate project is speculative. It contemplates the creation of a game that prompts mind-wandering and incorporates ideation sketching.
Artifacts for the Future 2068
Diyagno empowers users by letting them choose when and where their illnesses are diagnosed. Additionally, whether the user wants to be surrounded by family and friends in their home, next to a significant other on the beach, or by themselves in a fast-food parking lot, Diyagno allows users to control who is with them and how their diagnosis is delivered. See full poster here.
CREATIVE CHALLENGE: When a logotype is crowded with an unnatural color and has an unsightly gap as the focal point, that image clashes with the desired brand for a dental practice with multiple sites. How can a designer transition an established and familiar community brand to something more appealing to customers?
Brief: The A&S Honors website is a fully responsive website that I coded from the group up. This website is especially unique because I based the menu design off the article by Josh Clark entitled How We Hold Our Gadgets. This research makes a compelling argument to drop the obligatory “hamburger” menu we see everywhere in interactive design for a bottom-anchored menu that is much more ergonomically friendly.