Featured Projects
By Matthew Lemmond
On 31, Dec 2022 | In Motion Interaction Branding Gaming | By Matthew Lemmond
Showreel: One
Here are excerpts from my best motion work! It mixes academic research, client-based work, and a healthy amount of 2D humor.
By Matthew Lemmond
On 05, May 2019 | In Motion Interaction Gaming Academic Research | By Matthew Lemmond
Thesis
By Matthew Lemmond
On 24, Apr 2018 | In Motion Interaction Academic Research | By Matthew Lemmond
HERE-U Inclusive Hearing
Together with my cohort at NCSU, we theorized how machine learning could improve the conversational experience of a DHH (Deaf or Hard-of-Hearing) user. Through machine learning, the HERE-U system adapts microphones in hearing aids or cochlear implants to focus on what the user wants to hear. Our goal was to create a more natural conversation experience without requiring the user to monitor a device constantly.
Our work was referenced on page 20 of “Big Data. Big Design: Why Designers Should Care about AI” by Helen Armstrong Read more…
By Matthew Lemmond
On 08, Dec 2017 | In Motion Interaction Gaming Academic Research | By Matthew Lemmond
Mind-Wandering
How might design ideation be impelled by an undemanding task-based game that elicits mind-wandering in a virtual world that displays live fragments of the user’s ideation process?
This graduate project is speculative. It contemplates the creation of a game that prompts mind-wandering and incorporates ideation sketching.
By Matthew Lemmond
On 12, Mar 2018 | In Interaction Academic Research | By Matthew Lemmond
Diyagno
Artifacts for the Future 2068
Diyagno empowers users by letting them choose when and where their illnesses are diagnosed. Additionally, whether the user wants to be surrounded by family and friends in their home, next to a significant other on the beach, or by themselves in a fast-food parking lot, Diyagno allows users to control who is with them and how their diagnosis is delivered. See full poster here.
By Matthew Lemmond
On 07, Feb 2015 | In Interaction Branding Print Professional | By Matthew Lemmond
Afinia Dental
CREATIVE CHALLENGE: When a logotype is crowded with an unnatural color and has an unsightly gap as the focal point, that image clashes with the desired brand for a dental practice with multiple sites. How can a designer transition an established and familiar community brand to something more appealing to customers?
By Matthew Lemmond
On 05, Aug 2016 | In Interaction Professional | By Matthew Lemmond
A&S Honors
Brief: The A&S Honors website is a fully responsive website that I coded from the group up. This website is especially unique because I based the menu design off the article by Josh Clark entitled How We Hold Our Gadgets. This research makes a compelling argument to drop the obligatory “hamburger” menu we see everywhere in interactive design for a bottom-anchored menu that is much more ergonomically friendly.
By Matthew Lemmond
On 29, Oct 2015 | In Interaction Professional | By Matthew Lemmond
Grass Roots Media
CREATIVE CHALLENGE: How can a small, media production company have an effective website to promote its services without staff spending time on their website that they would spend working for clients?
By Matthew Lemmond
On 29, Oct 2014 | In Interaction Branding Professional | By Matthew Lemmond
Beyond Zen
CREATIVE CHALLENGE: How does a designer quickly and accurately communicate the supporting and spiritual nature of a boutique studio that offers a variety of fitness options?
By Matthew Lemmond
On 29, Oct 2013 | In Interaction Branding Professional | By Matthew Lemmond
KIS Branded
KIS Branded Specialties keeps the world of promotional marketing products simple. They research the industry, explore potential products and deliver recommendations.