Featured Projects
By Matthew
On 30, Nov 2023 | In Interaction Motion Print | By Matthew
WTWTA
This poster moves when viewed through a smart device (augmented reality). I drew everything using Procreate, Illustrator, Photoshop, and After Effects and coded with the HTML, CSS, and JavaScript languages. The poster imagines what it might look like to approach “Where The Wild Things Are,” an imaginary world filled with party animals enjoying a playful romp. A combination of the moon and island landscape reveals the face of Carol, the most recognizable Wild Thing. My artwork diverges from the visual style of the book “Where The Wild Things Are” by Maurice Sendak (1963). I animated everything to “Wake Up” by Arcade Fire, the main theme from the 2009 film “Where The Wild Things Are” by Spike Jonze.
By Matthew
By Matthew
On 31, Dec 2022 | In Branding Gaming Interaction Motion | By Matthew
Showreel: One
Here are excerpts from my best motion work! It mixes academic research, client-based work, and a healthy amount of 2D humor.
By Matthew
On 23, Feb 2022 | In Branding Motion Professional | By Matthew
Little Bees
I named the company and created their hand lettering style logo. I occasionally write and photograph for some of their publications.
By Matthew
On 05, May 2019 | In Academic Research Gaming Interaction Motion | By Matthew
Thesis
Abstract: 38.4% of people in the U.S. will receive a cancer diagnosis in their lifetime. Those facing cancer are likely to experience cancer-related psychological distress. A warped sense of self and one’s circumstances is common as well as depression, anxiety, fear, and feeling discouraged. Depressed survivors are twice as likely to die prematurely. Suicide is twice as likely for cancer survivors. Additionally, cancer patients with high levels of distress have a 32% greater chance of dying. Mental activity affects behavior, and behavior can negatively influence physiological and molecular processes like cellular apoptosis, the cell’s rate of mutation, immunity, and growth speed.
By Matthew
On 01, Aug 2018 | In Motion Professional | By Matthew
First Citizens Bank Social Media Campaign
I designed a video series for First Citizens Bank they could use on social media and in their lobbies.
By Matthew
On 24, Apr 2018 | In Academic Research Interaction Motion | By Matthew
HERE-U Inclusive Hearing
Together with my cohort at NCSU, we theorized how machine learning could improve the conversational experience of a DHH (Deaf or Hard-of-Hearing) user. Through machine learning, the HERE-U system adapts microphones in hearing aids or cochlear implants to focus on what the user wants to hear. Our goal was to create a more natural conversation experience without requiring the user to monitor a device constantly.
Our work was referenced on page 20 of “Big Data. Big Design: Why Designers Should Care about AI” by Helen Armstrong Read more…
By Matthew
On 08, Dec 2017 | In Academic Research Gaming Interaction Motion | By Matthew
Mind-Wandering
How might design ideation be impelled by an undemanding task-based game that elicits mind-wandering in a virtual world that displays live fragments of the user’s ideation process?
This graduate project is speculative. It contemplates the creation of a game that prompts mind-wandering and incorporates ideation sketching.
By Matthew
On 04, Dec 2016 | In Academic Research Motion | By Matthew
The Web of Denial
What is an authority and who is a conformist? The Web of Denial is an insidious disinformation campaign meant to mislead the public about anthropogenic (human-caused) global warming, undermind experts in climate science, and line the pockets of the wealthiest people in the world. This piece attempts to explain how the Web of Denial works.